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PYRAMID.DOC
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1987-06-12
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130 lines
Pyramid Solitaire
by
Raymond M. Buti
Post Office Box 21081
Castro Valley, Ca. 94546
This is one of the most popular members of the
simple addition family of solitaire games.
Starting the Game
Before you play this game, make a backup copy of Pyramid by using
one the COPY commands found in your DOS manual. Use your backup
copy to play Pyramid and NOT your original source disk.
After you have booted up your system, place your new copy of
Pyramid in Drive A. Type "Pyramid", then press the ENTER key.
High scores are saved to disk and therefore require the disk to
remain in your drive.
Hard Disk users are required to be in the directory where Pyramid
has been installed.
NOTE: The Public Domain Version of Pyramid does not save high
scores to disk. You are also limited to playing 3 games.
Layout
Twenty-eight cards are dealt in the form of a pyramid. The
pyramid has seven rows of cards. This is composed of successive
rows of one to seven cards. Each card is overlapped by two cards
of the row below. The last row which contains seven cards are
turned face up. All the other cards of the pyramid are turned
face down. The remainder of the deck is placed off to the right
of the pyramid. The top card of the deck is turned face up and
place in a stock pile. This card is also available for play.
A card in the pyramid is available for play if not covered by any
other. The play of two adjacent cards releases one card in the
previous row. The play of the stock card releases one card off
the deck.
Object
Remove all cards from the pyramid and from the remainder of the
deck by simple addition using any two cards available for play.
The two cards must add up to 13 points. The only exception to
this rule is when a King is exposed. The King is worth thirteen
points and therefore may be removed without the need for a second
card.
Play
Move the pointer by using the LEFT and RIGHT arrow keys. Place
the pointer below the card you wish to play and press the UP
arrow to pick up the card. If the first card picked up wasn't a
King, you must pick up another card. If the card(s) equal a
total of thirteen, they are placed into the score area.
If no plays are available and you still have cards remaining in
the deck, press the HOME key and the next card is taken off for
play. When doing this, the current card in the stock pile will
be moved over to the waste pile. The top card of the waste pile
is also available for play. Cards are selected from the pyramid,
waste pile or stock pile.
The game ends when there are no combinations of thirteen
available and the deck has been depleted.
Value of Cards
Cards Value
Ace's 1
2's through 10's Face value
Jack's 11
Queen's 12
King's 13
Keys and Descriptions
LEFT/RIGHT Arrows Cursor movement.
UP Arrow Pick up the card above the cursor.
HOME Deal another card off the deck.
ENTER Play another game if no cards remain in
the deck. If this is the first key to
be pressed, a new shuffle and game will
begin. Game counter is advanced by 1.
F1 Displays Key descriptions.
PG UP Show the Top Ten highest scores.
PG DOWN Replace the first card.
F10 Quit and return to DOS.
The UP arrow may be used to replace the first card as long as the
pointer is at the location where the card was picked up from.
PG DOWN will drop the first card regardless of pointer position.
Registration
If you enjoy playing Pyramid Solitaire and intend on using it,
register your copy by sending a check for $10.00 to:
Raymond M. Buti
Post Office Box 21081
Castro Valley, Ca. 94546
A registration form is provided on disk. From your DOS prompt,
type in REGFORM>PRN.